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Ouch. Looks like the p.b.a. list goes back over a year just on page one. Quick
question: should I post youtube links in p.b.a.? Seems like the place, except
it's not binary.
Anyway, here's a quick Wings3D doodle, turned into a flythrough. The mesh is
single object (plus doors), modeled with something like Myst in mind. Is
there a good way to save/load radiosity files to prevent the flickering?
Time permitting, I'd like to add detail and turn it into something you can
navigate through, but does anyone know a good way to do this? QTVR? OpenGL?
SDL? It wouldn't be difficult to make an OpenGL interface to set up the
network of viewpoints, but even with this step done, I don't know of an obvious
way to set up the interface. I'd like something like Myst 3, where each point
is a 360 panorama, but unless I make it myself in OpenGL, I don't know a good
way. Maybe it's as simple as mapping a texture onto a cube and spinning the
camera. Anyone know how to set up a cube panorama in POV-Ray?
http://www.youtube.com/watch?v=882qGB3b5Ps
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